eslint/no-self-assign Correctness ​
What it does ​
Disallow assignments where both sides are exactly the same.
Why is this bad? ​
Self assignments have no effect, so probably those are an error due to incomplete refactoring. Those indicate that what you should do is still remaining.
Examples ​
Examples of incorrect code for this rule:
javascript
foo = foo;
[a, b] = [a, b];
[a, ...b] = [x, ...b];
({ a, b } = { a, x });
foo &&= foo;
foo ||= foo;
foo ??= foo;
javascript
obj.a = obj.a;
obj.a.b = obj.a.b;
obj["a"] = obj["a"];
obj[a] = obj[a];
Examples of correct code for this rule:
javascript
foo = bar;
[a, b] = [b, a];
// This pattern is warned by the `no-use-before-define` rule.
let foo = foo;
// The default values have an effect.
[foo = 1] = [foo];
// This ignores if there is a function call.
obj.a().b = obj.a().b;
a().b = a().b;
// `&=` and `|=` have an effect on non-integers.
foo &= foo;
foo |= foo;
Options ​
props ​
{ type: boolean, default: true }
The props
option when set to false
, disables the checking of properties.
With props
set to false
the following are examples of correct code:
javascript
obj.a = obj.a;
obj.a.b = obj.a.b;
obj["a"] = obj["a"];
obj[a] = obj[a];
How to use ​
To enable this rule in the CLI or using the config file, you can use:
bash
oxlint --deny no-self-assign
json
{
"rules": {
"no-self-assign": "error"
}
}